SimCity Social CheatsSimCity Social is available in open beta on Facebook now. The game is not yet ranked on our traffic tracking service AppData, but Facebook reports the game currently has 2,000 monthly users. Check back shortly to follow the game’s progress by MAU, DAU and user retention figures. Get the latest Simcity social cheats here. You will level fast using our SimCity Social Cheats.
SimCity Social Cheats Features:
- Simoleons Generator
- Material Generator
- Diamont Generator
- Unlimited Energy
- Multi language Support
SimCity Social Cheats Download
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SimCity Social Cheats Video Tutorial
SimCity Social Cheats Game InformationSimCity Social is EA’s long-awaited follow-up towards the Sims Social, and the first Facebook-based take on among the longest-running franchises in video gaming. The original SimCityand it is numerous other incarnations through the years have played a crucial role in shaping exactly what the citybuilding genre is actually today — both off and on Facebook — therefore it’s honestly surprising that EA hasn’t rooked social players’ hunger to lord it on the virtual community sooner.
Despite all of this, the lessons EA has learned from The Sims Social allow SimCity Social to create itself apart from this particular rather conventional, predictable and somewhat irritating base. Whenever visiting a friend’s town, for example, rather than simply hitting things and receiving benefits for no discernible cause, players have the option to perform either “good” or “evil” actions on their friend’s buildings to earn a unique currency known as Popularity. When the player that has been “helped” or “abused” following logs in, they will see a good icon representing their friend’s visit and may follow it around the town to see exactly what actions happen to be taken. These actions, while not having a permanent effect on the structures themselves, affect the two players’ romantic relationship value and help know what Fame reward buildings they can construct - each demands an expenditure of Fame points and also the collection of numerous special items which may only be acquired via either good or bad actions. With time, this allows the player to construct their city into the bastion of goodness or perhaps a fortress of evil, with buildings changing their appearance appropriately to reflect the actual player’s personality. Players also gain a chance to send relationship-related gifts together - for example, rival cities may deliver a flock of seagulls to complete a rather messy flyover, while towns on much more friendly terms may deliver something more peaceful like a hot air balloon show
There are some other nice touches, too - for instance, over time, Sims drawn from the actual player’s Facebook friends checklist (not necessarily those people who are playing the game) move into the city and occupy residence in the houses how the player has constructed. Occasionally, these Sims will help to make positive or negative comments on which the player has been doing recently, adding a little flavor and personality towards the city - as well as providing a convenient way of viral promotion, since the player is provided with the opportunity to say thanks to their virtual friends for his or her comments by sending them a present. In the long phrase, there is a light exploratory element since the player expands their town - various “Wonders” round the game map become accessible with time, providing the player with significant bonuses once they manage to capture all of them. And the “one-time offer” unique buildings that appear with regard to vastly-reduced hard currency costs upon leveling up really are a great means of monetization.